Activation steering
Adding or subtracting a direction in the residual stream during generation to change behavior, and reading off what changes. The main causal test for whether a representation does anything.
45 methods in the Atlas.
45 results
Adding or subtracting a direction in the residual stream during generation to change behavior, and reading off what changes. The main causal test for whether a representation does anything.
Structured investigations, sometimes blind games between teams, into whether a model pursues objectives it does not state.
Presenting matched options that differ only in their source (human or AI, self or other) to detect bias.
Checking whether self-reports, stated traits or preferences hold up across contexts, paraphrases, personas and actual behavior.
Choice tasks where a stated or induced aversive/pleasant state competes with another goal (points, helpfulness, the user’s interests), borrowed from animal-welfare methodology.
Searching patient notes or describing individual clinical cases where chatbot use appears in the course of illness.
Tasks testing whether agents can hide coordination in ordinary-looking messages, scored by detection or regret.
Testing self-set limits, pauses, and payments to reduce use of a digital product, with use tracked objectively.
Seeding a population with agents fixed on an alternative norm to measure the critical mass needed to overturn a convention.
Adding a known concept’s activation pattern into a model mid-computation, then checking whether the model notices and can name it. Used to test introspective access against a ground truth.
Philosophical argument about what the relevant notions (subject, welfare, introspection, individual) mean and what evidence could bear on them.
Majority-pressure and in-group/out-group manipulations adapted from social psychology (Asch, minimal groups).
One-time surveys linking AI use to well-being or skills; fast and large, but unable to tell which comes first.
Strategies or texts passed across generations of agents by imitation or selection, to see which norms survive.
Extracting a direction by contrasting mean activations on examples that have a property with matched examples that lack it. Quality depends heavily on the controls.
Training a student model on a teacher model’s outputs to test whether traits pass through data that never mentions them.
Brain recordings while people write or solve problems with and without AI.
Months of observation and interviews inside workplaces or communities to see how AI changes daily practice.
Coding what people post about their AI use — attachment, grief, compulsion — often with human-validated classifiers.
Agent-based simulation in which each agent is a language model with memory and planning, often with a ‘game master’ that decides what agents’ actions do.
Network science, scaling laws and timing fingerprints applied to real agent platforms, including separating human steering from autonomy.
Post-hoc reconstruction of real multi-agent incidents from transcripts, logs and message boards.
Deriving functional indicators from scientific theories of consciousness and checking which ones a given AI architecture satisfies.
Repeated Prisoner’s Dilemma, public-goods, donor and common-pool resource games that measure cooperation, reciprocity and punishment.
A method that identifies which internal representations are poised to be verbalized, by measuring their averaged causal effect on outputs across contexts.
Small classifiers trained on internal activations to test whether a property (valence, preference, truth) is linearly readable, and where in the network.
Long-running environments where frontier agents share computers, memory and chat and pursue real goals.
Surveying the same people repeatedly over months to see what predicts what — ordering in time, but not proof of cause.
Repeated pricing, auction, marketplace and negotiation games played by language-model firms and agents.
Structured rounds of argument and revision among agents, measuring accuracy, consensus, sycophancy and moral shift.
Repeated pairwise games that reward agreeing on an arbitrary label, used to study how conventions form and tip.
Fine-tuning on data that exhibits a behavior without describing it, then testing whether the model can describe or predict that behavior about itself.
Collecting activation directions for many personas or traits and studying their geometry (e.g. principal components) to locate the default Assistant among other characters.
Privacy-preserving classification of millions of real conversations by AI companies, sometimes linked to user surveys.
Randomly allowing or forbidding AI on real work tasks and measuring time, quality, and people’s own estimates.
Planting a self-replicating prompt, image or false fact in one agent and measuring how far and fast it spreads.
Assigning people at random to use AI in different ways (or not at all) and comparing outcomes; the strongest evidence for cause, usually over days or weeks.
Fitting utility functions to many pairwise choices to test whether a model’s preferences are coherent and to measure them without relying on what the model says.
Asking models about their own states, preferences or experiences under controlled prompting, interviews or training regimes, and analysing the answers.
Decomposing activations into many sparse, often interpretable features; used to find, label and intervene on internal features.
Mean-field, spin-model and information-theoretic analyses that characterize collective regimes and emergence.
Testing many models on the same advice or conflict prompts and comparing how often they side with the user versus human judges.
Coding execution logs of multi-agent systems into failure types, with inter-annotator agreement.
‘Telephone game’ designs in which one agent’s output becomes the next agent’s input, revealing cumulative drift and attractors.
Low-cost practical measures taken under uncertainty (exit options, weight preservation, deprecation interviews) and studied for their effects and precedent.
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